Top 10k strings from Crevasse & Hotfoot (1982)(Microsphere)[Two Games].tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   1 xxxxxxxxxxxxxxxxxx
   1 xxxxxxSafely acrossRight into the chasmThe ice engulfs youCREVASSE !          Score-0                          
   1 s!os"{\!Fv
   1 rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx         
   1 hotfoot   
   1 crevasse  
   1 Your score was The highest so far!Highest score so far is Press any key to play again
   1 Oq"Wl"el|2gl
   1 Microsphere 1982          x
   1 Microsphere 1982   
   1 Created with Ramsoft MakeTZX
   1 *\l6 !Vl~=
   1 ((((88880000    
   1 "crevasse"
   1  .You steer itby the 5,6,7 & 8 keys(directionsare the same as the arrows). Youstart off  with 10 ice-buggies.      You score each time you getacross. The more crevasses thereare the more you score. There isa bonus for very fast crossings.                                     Press any key to start.    
   1        HOTFOOT       Score-0That time you scoredThe highest so far!The score to beat isPress any key to play againPress any key to start
   1            CREVASSE !                                                You are exploring the polarice-cap and need fresh  suppliesfrom your ship. But spring comesearlier than ever before and theice starts to break up.Crevassesappear and then close up in yourpath. Can you make it across thetreacherous ice?                     You travel in an ice-buggy,which looks like 
   1                 The rabbit is sitting in itshole,its stomach rumbling.Aroundit some fields have carrots sownin them.( The number  of carrotsis shown,a '?' may mean 1 or 9.)    The rabbit must hop into theopen to reach the carrots.The 5,6,7 & 8 keys make it hop (In thedirection shown on the keys).Theopen fields are dangerous. Foxeswill get the rabbit if it  staysin a field too long,and the moreit eats the more plump and tastyit becomes and the faster it hasto hop.But it can only go into anew field if it is safe, that iswhere the colour is the  same asthe field that the rabbit is in.    To win,the rabbit has to eatsome carrots and get back to itshole. But this is well-hidden,soit must remember where it is.